Het oudste spel van Ghana is Oware. Het wordt in meerdere Afrikaanse landen gespeeld. Het spel is voor twee spelers en het lijkt op Backgammon, maar het ziet er anders uit en heeft 24 stenen. Het bord is meestal van hout gemaakt, met 12 gaatjes/bakjes erin, 6 aan elke kant. Het wordt door jong en oud gespeeld en men is erg fanatiek. Er wordt door sommigen ook beweerd dat oorlogen vroeger werden uitgevochten met dit spel…
In Ghana wordt vooral de Abapa variant gespeeld (Twi voor 'the good stone). Het spel lijkt op de Keniaanse variant maar is net anders.
Wat heb je nodig?
Een Oware bord (2 rijen met ieder 6 vakjes)
48 zaden (steentjes/knikkers)
In elk vakje 4 zaden (steentjes/knikkers)
Hoe werkt het (in het Engels)
On a turn, a player chooses one of the six houses under his control. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house. If the starting house contained 12 seeds, it is skipped, and the twelfth seed is placed in the next house.
If the last seed was placed into an opponent's house that brought its total to two or three, all the seeds in that house are captured and placed in the player's store (or set aside if the board has no stores).
If the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on.
However, if a move would capture all an opponent's seeds (often after a full sowing around the board known as "Grand Slam"), the capture is forfeited, and the seeds are instead left on the board, since this would prevent the opponent from continuing the game.
The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If all houses of the opponent are empty, the current player must make a move that gives the opponent seeds ("to feed").
The game ends, when a player can't move at the start of his turn or when the game has been reduced to an endless cycle. If the game ended because a player couldn't move, his opponent captures all seeds that are still in his holes. If the game ended because seeds continued to circle around the board and no player could capture them, they are divided between the players, when each one of them has seeds on his side. Each player gets the seeds, which are in his holes.
The player who captured more seeds wins the game. The game is a draw, when both players have captured 24 seeds.